Product Updates
Track Technified's evolution with detailed changelogs for every release.
Every feature, fix, and improvement.
The Adonis plugin no longer needs the Technified Manager. From the Server Overview you can now generate a ready-made snippet with your API key and server ID already filled in, paste it into the Roblox Studio command bar, and the plugin installs itself straight into your Adonis Config. If you don't have an API key yet, one is created for you on the spot. The Manager still works and will recognize a copy-paste install as up to date, so you can pick whichever route you prefer.
Five new slash commands for moderators and staff. /history shows a user's complete moderation record in one embed, and /warnings lists every active warning with severity, evidence, and the ID you need for /unwarn. /note manages internal staff notes with categories and an important flag, /strike issues, lists, and revokes staff strikes with DM notification, and /rwhois is the reverse of /whois: enter a Roblox username or ID and see which Discord account it is linked to. /rwhois works everywhere right away, the other four are enabled per server under the new Commands section, and every command's permissions are configurable per role.
OAuth verification is now more reliable. Signing in with Roblox no longer re-fetches your profile from the Roblox API after login, which could get rate-limited and fail the flow at the last step. The login itself is the proof of ownership, so verification completes faster and stops throwing errors for accounts that just signed in successfully.
A round of fixes for staff activity quotas. Staff on an approved LOA are now correctly excused for every period their leave overlaps, including periods processed after the LOA ended. Re-enabling a quota starts a fresh period instead of retroactively flagging everyone for the time it was off. Progress numbers on the dashboard and in /leftquota are calculated in bulk now, so they load faster and always match each other.
The dashboard now reads as one product from top to bottom. The Server Overview leads with your server's identity, calm stat tiles, and quieter surfaces, with empty counts shown muted so the numbers that matter stand out. Settings now saves per section, so every card has its own Save and you always know exactly what you are saving. AutoMod matches the rest of the dashboard too, with the same header, the same stat tiles, calmer tabs, and status dots instead of heavy pills.
More room to grow, with clear guardrails. Application and appeal forms are now 15 each with up to 25 questions per form. Ticket panels and multi-panels are 10 each, log channels 5, and API keys 10. Role bindings and group binds are 40 each, and saved messages 50. Every limit is the same for every server, no paid tier required, and the full list now lives in the docs.
A new AutoMod template you can actually see and edit. It starts from a common word list you can review, add to, or trim before you create the rule, instead of Discord's hidden preset lists where the words are never shown.
The developer API documentation now includes an interactive playground. Paste your guild API key and send real requests against your own server straight from the page. A new Limits page collects every creation limit in one place.
The Tickets section was constrained to a narrow column instead of using the full dashboard width. It now matches every other page.
A new section under Roblox > Group Manager, so you can run your Roblox group from the dashboard without opening the Roblox site. Browse every member with their avatar and roles, search by Roblox username or Discord ID, and filter by rank. Add or remove roles per member, in bulk too, with full multi-role support and colour-coded chips, and accept or decline join requests in one click. Role changes are protected: you must be linked, and you can never touch a role above your own rank.
A single Open Cloud key, set under General > Games & Roblox, now powers group binds, Ban API moderation, and the Group Manager. Your old keys were carried over automatically, and the per-section key fields are gone.
The Verification Provider option (Technified vs Bloxlink) is now deprecated and will be removed in a future update. New servers should use the standard Technified verification.
AutoMod has been part of Technified for a while, and 8.7 expands it far beyond Discord's built-in rules. Manage every rule from the dashboard under Roblox > Moderation > AutoMod, across all four trigger types: Keyword for specific words or phrases, Keyword Preset for Discord's built-in profanity, slur, and sexual-content filters, Mention Spam for messages that tag too many users or roles, and Spam for suspected spam content.
On top of Discord's native Block Message, Send Alert, and Timeout, Technified layers on its own actions when a rule fires. DM the offender a direct message explaining what happened, with a custom template and {user}, {rule}, and {content} placeholders. Ban the user automatically with your own reason. Post a detailed alert to a channel you choose with a custom embed color. Or apply your own timeout duration, even on rules where Discord would not. Mix and match as many actions as you want on a single rule.
Exempt specific roles or channels so trusted members and quiet channels are never checked, and toggle any rule on or off without deleting it: disabled rules keep their config but stay dormant. Every trigger is recorded too, showing which rule fired, what the message said, who sent it, and the action taken, all from the Moderation section, with optional mirroring to your log channel.
A complete visual builder for posting and managing Discord messages, found under Management > Messages. Switch between classic Embeds and Components V2 on the same message, drag and drop every block to reorder it just like the form builder, and watch a live preview that renders your message 1:1 with real Discord styling. Send a message to a channel and keep editing it: saving again updates the live message in place, no reposting.
For Components V2 you get the full set of building blocks: Text with markdown, Sections (text with a thumbnail or button accessory), Media Galleries with multiple images each with alt text and a spoiler, Separators, Link buttons, and Containers with an optional accent color and spoiler. Reordering works inside containers too.
A new section under Settings > Join Roles for onboarding new members. Pick the roles every member receives the moment they join, with your configured unverified role always included automatically. Post a welcome embed to a channel on join, with placeholders for {user}, {username}, {server}, and {memberCount}. Join Roles and the Welcome Message each have their own on and off toggle.
Role Bindings and Group Binds are now merged into a single Bindings section. Everything you used to manage separately lives in one place, with bindings auto-detecting Group Rank, Gamepass, Asset, or Badge.
You can now send logs to up to 3 separate channels, and each channel picks its own event types. Route moderation to one channel, tickets to another, and staff & LOA somewhere else, or send the same event to several channels at once. Set it all up under Settings > Logging — each channel is a collapsible card you open to choose its events. Your existing single-channel setup keeps working untouched.
Leaving the duration field blank now mutes permanently, exactly like the field hint promises. Before, a blank mute fell back to a fixed timer and expired on its own. Bans already behaved this way, mutes now match — both from the dashboard and from an in-game :mute with no duration.
A round of compatibility fixes for the Adonis server plugin. Bans now use Adonis' native ban format, so :bans, :unban, and join-time ban checks recognize dashboard bans correctly. Fullscreen shutdown and broadcast messages render properly again. Mute and ban events sync back to the dashboard reliably with moderator and reason intact, and duplicate-protection ensures an action caught by multiple hooks only syncs once.
/rmute now records its moderation log entry as a Discord-issued action instead of being mislabelled as Roblox-sourced, so /rban and /rmute both show up correctly in the moderation history and Discord log channel.
The whole dashboard has been rebuilt around a single design language we're calling Builder. Cleaner edges, quieter surfaces, tighter typography, and a strict greyscale palette. Status is carried by tiny dots instead of coloured pills or bars, so what's actually important stands out. Every page now shares the same containers, the same spacing, the same icon treatment, the same empty states.
The server picker has been rebuilt. Recently visited servers sit in their own grid, search lives in a clean bordered container, and each server tile uses a neutral icon background with a small status dot for verification. No more coloured rings or shadow lifts.
Every server's overview page now uses the same stat tiles, quick actions, connected-games list and empty states as the rest of the dashboard, so jumping into a guild no longer feels like landing on a different product.
Group binds and role bindings have been completely restyled. New stats overview at the top, inline section actions, and a setup guide using neutral numbered steps. Role bindings now auto-detect their type (Group Rank, Gamepass, Asset, Badge) and a filter dropdown lets you narrow the list down.
The moderation section was rebuilt from the ground up. New stat tiles with status dots that act as filters, platform pills consolidated into a single row, a clean activity feed with one-line meta, and a quieter user profile sheet with neutral icon squares and a clean moderation timeline.
The Roblox server manager is now fully Builder-styled. Server cards show clean fill bars and a status dot for online or stale, the player list and command history live in clean divided rows, and tabs use the new pill-style switcher. Stale and online states are now distinguishable at a glance without any coloured backgrounds.
Staff Activity, Staff Management, the Staff Profile and the LOA, Performance and Quota pages are all on the new design, including the Staff Leaderboard, member cards, the activity stats bar and the recent sessions feed. Profiles now read top-to-bottom instead of fighting for space across multiple cards.
Applications and appeals now share a single, fully drag-and-drop Visual Form Builder. Build, Logic, Settings and Preview tabs, a palette of field types you drag onto the canvas, an inspector for fine-tuning each field, and proper undo/redo. Multi-page forms are first class — add and reorder pages directly on the canvas.
You can now define page rules per page: skip ahead, jump to a specific page, or end the form early based on what the applicant answers. Rules are evaluated when the applicant clicks Next, with first-match-wins behaviour, so flows can branch cleanly without duplicate forms.
Appeal forms now expose their own settings inside the builder: appeal type (ban, mute, warning, general), platform (Roblox or Discord), public toggle, auto-action on approval, and require original punishment. The legacy template selector was removed since the builder replaces it entirely.
Ticket panels and multi-panels both got proper builders with live Discord embed previews. Type the title, description and button label and the embed re-renders instantly the way it'll look in Discord. Multi-panels show a working Discord select-menu preview with all linked panels listed.
The transcript viewer got a full Discord-channel theme: dark overlay, channel header, info strip with claimed-by, closed-by and message count, message grouping for the same author, avatar fallbacks with hash-based colours, and proper Discord timestamps ("Today at 3:45 PM"). It actually feels like reading a real Discord channel embedded in the dashboard now.
The server logs page was rebuilt to match. Filtering, empty states and entries follow the same divided-list pattern used everywhere else.
The admin dashboard, Shield, Announcements, Lookup, Admins and Guild Detail pages were all moved onto Builder. The old red admin accent was replaced with a small red status dot in the sidebar, so admin context is still recognisable without dyeing every surface.
Running /close on a ticket now properly updates the ticket's button embed too. Previously the embed kept showing the open-state button after the ticket had already been closed.
Press ⌘K anywhere in the dashboard. Jump to any page, open a submission with #42, find a member with @username, or run ban @user reason — all from the keyboard. Destructive actions ask for a second Enter before they fire.
Every Discord member now has a dedicated page. Verification status with a direct link to the linked Roblox account, plus full history for appeals, applications, tickets, transcripts, and moderation actions.
The API and dashboard now stream errors to us in real time. We often see the stack trace and start working on a fix before anyone reaches out. A quick note in the bug report channel is still appreciated — the built-in session replay rarely captures everything we need to reproduce the bug, so a few words about what you were trying to do go a long way.
Pending appeals, applications, and tickets surface in one popover with live unread counts and one-click jumps to the source.
Technified Shield is now integrated directly into Technified. Enable Shield Sync in the Adonis plugin to automatically kick known condo players the moment they join your game. The flagged-users list is maintained centrally by Technified administrators, so every Shield-enabled server benefits from a shared global block list with zero maintenance.
Enforce in-game activity goals for your staff. Define how many minutes staff need per period (daily, weekly, bi-weekly, or monthly) and which roles the quota applies to. When a period ends, anyone who fell short generates a pending action that Discord Administrators can approve or reject from the dashboard. Approved strikes are issued automatically, and staff can check their own progress any time with /leftquota.
Technified's Manager has been completely revamped. The old version was becoming too complicated to maintain, so we rebuilt it from the ground up with a cleaner architecture and better support for future updates.
Create ticket panels with custom embeds and buttons. Users click to open a private channel with proper permissions. Staff roles with ticket access automatically see new tickets. Close, reopen, claim, and delete tickets directly from Discord. Every panel is fully configurable — button text, color, welcome message, category, naming format, and more.
Combine multiple ticket panels into a single message with a dropdown select menu. Users pick a category from the dropdown and the corresponding ticket is created. Create and manage multi-panels from the dashboard with custom labels, descriptions, and emojis for each option.
Save full conversation logs from ticket channels with one click. A Transcript button in every ticket channel captures all messages, attachments, and embeds. View transcripts in the dashboard with a full message viewer, or download them as text files. Transcripts are stored for one year and automatically cleaned up.
New Tickets section in the dashboard to manage panels, multi-panels, and view all tickets. Create and deploy panels, see open/closed stats, and monitor claimed tickets. Transcripts sub-page lets you browse and search all saved transcripts.
Leave of Absence requests are now visible in the dashboard under Staff Management. View all requests with status tracking — pending, scheduled, active, expired, or cancelled. Filter and search by name or reason. Admins can cancel or expire LOAs directly.
All bot responses now use custom app emojis instead of Unicode emojis for a cleaner, branded look. Checkmarks, crossmarks, tickets, and other icons are replaced with custom Discord emojis.
Submission limit and cooldown errors now show clear, human-readable messages instead of generic error codes. Appeals now properly enforce resubmission limits and cooldowns that were previously missing.
Control your Roblox game servers directly from the dashboard. See live players with avatars, staff roles, and verification status. Kick, ban, mute, broadcast, message, and shut down servers remotely — every action creates a full moderation entry automatically.
Staff members can request time off with /loa request. The bot posts an embed with Approve and Reject buttons. Admins and staff managers review requests directly in Discord. Self-approval is blocked. Only active Technified staff members can submit requests.
Broadcast and message commands display a fullscreen overlay in-game, prefixed with [Remote] and the sender's name. All text is filtered through Roblox's TextService for ToS compliance.
Ten new logging events: LOA requested, approved, and rejected, plus all seven server command types. The settings page now groups events into Staff & LOA, Server Manager, and Other.
Mutes now work with Roblox's TextChatService in addition to the legacy system. Players are muted in both chat systems simultaneously.
Player avatars are resolved on the server, eliminating CORS issues. Staff roles show by name instead of level. Verified players display their Discord ID inline.
Fixed encrypted storage crash on browser fingerprint changes, broadcast not reaching players, staff role showing 'Level 1' instead of the role name, game name resetting to 'Game' on every heartbeat, and shutdown servers staying visible in the dashboard.
Servers can now use Bloxlink as their verification provider. Members who are already verified with Bloxlink are recognized by Technified instantly. No extra steps needed. Switch providers anytime in server settings.
Technified now connects directly with HD Admin. Permissions assigned in Technified automatically apply in-game. No more managing the same roles in two places.
Create and manage Discord AutoMod rules directly from the dashboard. Set custom actions for each rule: DM the user, post an alert in a channel, apply an extra timeout, or ban them. Every trigger is logged and visible in the Moderation section.
Bans, mutes, warnings, and kicks were always showing as 0 on the moderation overview. This has been fixed.
Reduced loading time in the server selection menu from 4–8 seconds down to 1–3 seconds through parallel API calls, smarter permission checks, and server-side caching.
Various layout and button changes across the dashboard for a cleaner and more consistent experience.
Unauthenticated users are now immediately redirected to login when opening an appeal or application form instead of seeing a soft warning. The form pages have been redesigned to match each other visually, and submission confirmation screens now include a clear 'What happens next?' summary.
In your server dashboard, you can now create a landing page. This can serve as a hub for appeals, applications, and general information about your community.
Bugs have been fixed and bans and mutes are now integrated directly into Adonis, so that API bans can also be viewed with the :bans command
Your session tokens are now stored in HttpOnly cookies, making them invisible to browser scripts. Combined with AES-256 encryption for local storage, your account is better protected than ever.
All actions that change data now require proper authorization headers and pass origin validation. This prevents third-party websites from performing actions on your behalf.
The admin panel now fully supports guild detail views. Browse verified users, role bindings, activity logs, and manage premium tiers for any server directly from the admin dashboard.
Appeal forms can now display a user's full punishment history. When submitting an appeal, users see their bans, mutes, and warnings so they can select exactly which action to appeal.
When the API asks you to slow down, the dashboard now shows a clear message with the exact wait time instead of a generic error.
Fixed several pages that were bypassing the standard API client, causing inconsistent error handling and missing auth headers. Dashboard and server pages now use the same reliable connection throughout.
Configurable logging system that sends Discord embeds to a designated channel. Log moderation actions, appeals, applications, staff events, verifications, and config changes. Enable per-event toggles directly from the Settings page.
Various fixes and improvements to the in-game admin system for better stability and reliability.
The entire dashboard is now fully responsive and mobile-friendly. Navigate your servers on the go with the new mobile sidebar, optimized touch targets, and adaptive layouts.
New slide-out navigation menu on mobile devices with a hamburger menu button. The sidebar automatically closes when navigating between pages.
Server cards and recently visited servers now stack vertically on mobile for easier browsing. Quick action buttons are hidden on mobile to reduce clutter.
Stat cards, quick actions, and moderation filters have been redesigned for touch-friendly interaction with proper sizing and spacing on all screen sizes.
You can now choose bewteen roblox moderation being performed via Technified's admin system or directly through Roblox's ban API. This allows for more flexibility in how you manage your community.
fixed various issues with the Discord bot including command responsiveness and stability improvements.
New support page with Contact Form and links to our Discord server for real-time assistance.
Our Studio plugin has been rewritten from the ground up! Enjoy a sleek new UI, improved performance, and enhanced features for seamless installation of our admin system and future updates.
Our Admin system had been rewritten completely! Featuring a new command system, improved performance, and a robust permission structure based on Roblox groups and Discord roles.
Redesigned dashboard with a focus on usability and aesthetics. New sidebar layout, improved navigation, and enhanced responsiveness across devices.
New Danger Zone section in server settings. Remove your server from Technified with one click - deletes all data and the bot leaves the server automatically.
Customize your dashboard sidebar per server. Toggle visibility of sections you don't need with the new Personalize dropdown in the header.
Redesigned onboarding flow with fullscreen overlay, optional role selection (No Role option), and cleaner step-by-step setup process.
Completely redesigned homepage with animated hero section, rotating keywords, interactive feature showcase, and improved visual effects.
New About page layout with animated rotating headline, stats section, comprehensive feature grid, and technology stack overview.
Complete appeal system with multi-step forms, Discord DM notifications, detailed appeal reviews, and comprehensive appeal management dashboard. Now published and available!
Automated Discord DM notifications for appeal status updates with rich embeds showing approval/rejection details.
New Overview and Reorganized Page structure for easier navigation.
Complete application system with form builder, up to 5 concurrent forms, 10+ field types, cooldown management, and automated ticket creation for accepted applications.
Migrated from Vite to Next.js for better performance. New three-part sidebar structure: Roblox, Discord, and Technified sections for better organization.
Comprehensive staff management with LoAs, individual strikes, performance tracking, and staff member leaderboards.
Shared moderation between Discord and Roblox with comprehensive logging and direct moderation actions via dashboard.
Now supports Discord role assignment based on group ranks, game passes, badges, and asset ownership.
New general summary with top games stats, detailed session tracking, and comprehensive action logs.
Beta 5 was cancelled due to frontend issues. Development continued directly to Beta 6 with enhanced features.
Comprehensive documentation covering guides, FAQ, troubleshooting, references, and about articles at docs.technified.xyz.
Monitor playing time and activity in Roblox games with playtime filtering, live session logs, and custom action logging via _G Table.
Create Technified internal staff roles combining Roblox group ranks and Discord roles.
Custom ranktag display system with group management commands (!setgroup, !groups) and easy configuration.
Fixed critical performance issue causing 500+ average ping. API now responds significantly faster.
Introduced API key management for external integrations, enabling future features like Roblox ban API integration and game server management.
Resolved Discord bot not responding to commands issue.
Assign Discord roles based on Roblox group ranks automatically. Simplifies staff management by synchronizing Discord and Roblox permissions.
Visual updates to homepage, account manager, and dashboard.
Initial public beta release with Roblox OAuth 2.0, verification system, and dashboard at beta.technified.xyz.
Fixed critical middleware bug requiring API keys and bio verification rate limit issue.
Resolved Command Permissions display bugs and Group Binds coming soon page issues.
Features currently in development.
Send banned players to a dedicated ban land experience instead of just kicking them from the game.
Comprehensive logging of all moderation actions performed in-game with dashboard integration.
Use API keys to integrate Technified with external services, Roblox games, and third-party applications.